At the end of the day, Hot Wheels is a family-friendly franchise that’s designed around kids.Īdditionally, there are three game types you’ll be able to play on these stages. The developers tried to go with a family-friendly design, and it fits nicely. These stages are a bedroom, mini golf course, attic, and a bowling alley. The game consists of four stages that contains multiple courses in each one. However, each one drove similar, leading me to believe there wasn’t much thought put into making each car a unique experience. What’s odd is that you’re given stats for each car: speed, acceleration, handling, and charge. Starting with the 31 cars at your (eventual) disposal, there wasn’t much I could differentiate between each one. Racing games need to be fun at their core. What publisher Activision and developer Eutechnyx tried to do was merge a popular franchise in Hot Wheels into a Mario Kart-esque experience. You had Gran Turismo, Need for Speed, Ridge Racer, SSX, and WipeOut on the PS2 alone. Beat That almost hits on all these aspects but eventually falls short.Īfter all, there were racing games of all sorts being released, sometimes monthly. Players need to feel the excitement as they speed through the course, barely missing obstacles, passing other cars, and taking the win by the end. When you think of racing games during the PlayStation 2 era, Hot Wheels: Beat That probably won’t be the first one to come to mind.
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